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Tuesday, August 27

There was me, thinking I'd have loads of time to do things now I've finished work... but no. On Monday I bought two more classic LucasArts games - The Dig and Full Throttle. The latter is a Tim Schafer creation - he who writes the Double Fine weblog in my sidebar. (He probably does some work, too, sometimes...)

Anyway, ever since I bought those games, I've been, well, playing. I've completed The Dig, although I cheated once or twice. I take some pride in the fact that I completed what seems to be acknowledged as the hardest puzzle without cheating. I justify the use of walkthroughs by thinking that I haven't got loads of time to spend playing these games, so cheating is necessary. Although it irks me that I have to cheat. I think the only "point and click" adventure I haven't looked up answers for was Broken Sword 2... Does that mean it was too easy? :-(

The Dig, then. Another great LucasArts game. There's an interesting story about how it came about...

The story begins with Steven Spielberg. He wanted to develop the idea into a film - a science fiction epic which begins with an asteroid heading towards the Earth, but ends... somewhere quite different. We're not talking Bruce Willis and guns in space! He saw it was going to cost too much, so he decided to try something different. Perhaps his idea could become a multimedia adventure! And so he went to LucasArts, Sean Clark wrote and developed it, and it became... The Dig! Cool, eh?

Now, perhaps you're thinking that the involvement of Steven Spielberg isn't such a great thing. After all, his science fiction of late (in my opinion) has been big effects but who cares if the story's not quite there. But The Dig, existing in the constraints of a "point and click" adventure, depends on a good storyline to keep you playing. It's eerie, it's clever, it makes your heart beat faster (even though you know you can't die), the music is perfect soundtrack material, and it has some hilarious dialogue performed by some top (voice) actors.

Which leads me onto something else. You know who wrote the dialogue? Not only the aforementioned Sean Clark, but also Orson Scott Card! Okay, I've never read any of his books, but he is considered to be a top sci-fi writer. And guess who did the voice of the main character - the one you're controlling? None other than Robert Patrick! Yes, although the game's box delights in describing him as "T2's Robert Patrick", we're talking about Special Agent Doggett here. Even though I haven't watched The X-Files in ages, I know who he is. Doesn't everyone? He does a great job.

Boston Low Boston Low... I think I'm in love. Heh. Is it odd to fall in love with a tiny man made of pixels? I think I had the same problem with Max Payne. It's not really love, it's just... they're so cool! And to make matters worse, Boston Low, in his tiny pixel form, looks sort of like Colonel O'Neill in Stargate. Not that I'm in love with O'Neill, don't misunderstand me, but he's cool too... I love his wry sense of humour. Just like Boston Low's...

I have to pull myself together. *sigh*

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